jeudi 20 juin 2013

digital grotesque // 日本語

80 million surfaces generated using 3D modeling software and mesh-based digital language have resulted in a series of 3D printed complex architectural objects by michael hansmeyer and benjamin dillenburger. entitled 'digital grotesque,' the work will culminate in a full scale printed room launching july 22nd; however, a 1:3 scale prototype premiered in the swiss art awards this week in basel, switzerland. the prototypes show a regard for both material sensitivity and the limits of technologically manipulated form-- millions of grains of sand bind together to create a new typology of sandstone and subsequently treated to be glazed and gilded. drawing from the algorithmic confines of the game of life and cell division, a set of simple geometries met with minimal parameters begets a highly involved form. the result is rich, shimmering composition ridden with impossible undercuts and a transcendental sense of the limits of technology. the term grotesque is derived from the unplanned complexities of a water-shaped grotto, itself a naturally occurring architecture long regarded for the uncanny presence of human-sized spaces in various landscapes. while hansmeyer and his lab in ETH zurich have long explored the confluence of algorithms, control systems and technology, the project works with the basic architectural idea of a room and injects an unprecedented sense of wonder into tectonics once held unchanging.

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